![]() ![]() Q: How do I activate the script in my game?Ī: Referring to Khas, All the instructions are on the Awesome Light Effects demo. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Ī: Watch this video,, someone linked it in the comments.Ī: Once you subcribe to this mod/script, go to RPGMAKER and open the file as a normal project because it will be in your projects folder. As long as I "credit" there won't be a problem, right? anyways have fun :). If you want to share a Khas script, don’t post the direct download link - redirect the user to this blog instead.Īlthough I'm breaking rule #6, It's still reasonable to put it on the steam workshop so more people can acknowledge the scrip/mod. You can’t give credit to yourself for posting any Khas script Ħ. However, you are not allowed to distribute/share any modified version (as a script/script pack) ĥ. You can use or edit the listed scripts for using in your own project/game and distribute it. You can use the listed scripts for free in both non-commercial and commercial projects Ĥ. So if you're gonna credit someone credit Khas for the light effects.Ģ. He posted it in the internet a long time ago but it got deleted (from what I remember). However, there are still some people out there who want to use the older versions of RPG Maker for whatever reasons, so it is cool that they have an option to make their games more bearable to modern audiences.Update January 30, 2017: First of all, this mod aint mine. resizable window, aspect ratio preservation, configurable keys), and probably other stuff that I don't know about.īut that being said, I personally wouldn't be trying to make a XP game this day and age, so I can't say that the project is useful to me. Most notably, it significantly improves performance, adds multiplatform support, upgrades the version of Ruby that is used, and adds in most of the RGSS functions from VX and VX Ace, adds additional RGSS API extensions, adds some of the missing essential features that prevent regular XP games from being practical this day and age (i.e. It's essentially a replacement for the executable that deploys with XP games, and it adds a lot of improvements and features. It's just not written from a base standpoint of knowledge that I can work from and build up to.Ĭlick to expand.For anyone who's wanting to make a game in RPG Maker XP in this year, I believe it's not only useful, but probably indispensable. I say that because from what I see so far, I'm convinced I need to take a university curriculum for game design and graduate with a masters degree. I'm more or less looking for something that is a step by step sort of reference. ![]() There is often steam dll files there as well and the games have achievements so not sure if that is linked somehow or just a side piece. ![]() How do I make the exe file that incorporates this and steam. Is there a post or page with this information? ![]() So looking into how it gets implemented, brings me to the pages I found, but doesn't tell me how to add it to my project or if it is the process that makes the new exe file for the project.ĭoes anyone have information on how it is used? How do I add it to my project? I also notice some have mkxp.json files in the folder. I have a few games in my steam that I've noticed are not standard game.exe files, and they are often quite larger exe files. Of course I can download the repository on github, but what then? and you will see the script listed under Materials. Most of the artists who are still involved with RPG Maker will be on those sites, and so they are likely to provide the most recent resources and ToS on those sites, and are easier to contact with questions on those sites. you need to open the project of the demo in RPG maker Vx ACE. Nothing that tells me how it's done, just what it can do. I'd say, stick to RMN (), VXAN (), and RMW (). I've searched the internet and found this -> īut it's just a wall of text as far as I can see. ![]()
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